Tiber Galivando Rectus
Sept 27, 2016 14:31:36 GMT -4
Post by Tiber Rectus on Sept 27, 2016 14:31:36 GMT -4
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Notes:
[break]To get the app you must quote the post![break]
[break]The profile image should be around 200x300[break]
[break]Although we do not work with a mana/stamina system, every ACTIVE skill, ability, spell, buff, etc that your character use should come up with a cooldown turn-based. Turns reflects the amount of posts before your character can use said technique again.[break]
Use the [ break ] tag to make spaces.
[attr="class","hopelove"]
[attr="class","hopelovename"] [attr="class","hopelovename2"] TIBER GALIVANDO RECTUS [attr="class","hopelovelyric"]
[attr="class","hopeloveleft"]NICKNAMES(S) // Findolfn, and Maximus Faust. [attr="class","hopeloveleft"]AGE // body is thirty one years old. [attr="class","hopeloveleft"]GENDER // MALE. [attr="class","hopeloveleft"]ALIGNMENT // Chaotic Neutral. [attr="class","hopeloveleft"]RACE // Hybrid. [attr="class","hopeloveleft"]ANCESTRY // Possessed. [attr="class","hopeloveleft"]ROLE // Slayer. [attr="class","hopeloveleft"]CLASS // Condottiero. |
[attr="class","hopelovetitle"]PERSONALITY ; Appearance
[attr="class","hopelovetop"]
Appearance: A normal humanoid for a host body. He possesses all traits associated with the male member of the species which makes indication of what he is painfully obvious. He has two arms, legs, eyes, ears and a pair of Eier, or what some Magnates would call brass boulder-sized Hoden. He is fairly muscular despite his youthful appearance, has a very thickset stubble, a chiseled butt chun, eyes that are chestnut as much as his hair is blonde. What he wears to conceal his proud nudity are a thing called clothes. It consists of a blue beret with a golden brooch holding in some feathers from an avian humanoid he had murdered once, said brooch having the sigil of the noble house of Rectus. He wears a blue tunic on his torso with red outlines, a belt buckle (with several pouches lining its span) worn over it where his waist should be, and a leather jerkin worn over his tunic as well. Around his collar is a white cloak, buttoned up to be held there, the buttons making it easy to remove it without much difficulty if it ever becomes a constraint to the owner. As he is no nudist, nor a green tunic'd elf boy with a master sword, the man known as 'Tiber' wears brown pants. He wears boots as well, with steel greaves worn over it for protection as it reaches up to the knees. He also has additional protection in the form of steel arm armour, with gauntlets painted black with brass outlines at the knuckles and wrist cuffs. Also he is notable for having very thick eyebrows, and extensive body hair[break]
[break]Personality: Aloofness presently maximum within the human form the spirit currently inhabits is a trait often used to maintain independence, even when apparently constrained to things such as societal obligations and such. Tiber, or at least the entity taking upon the identity belonging to the body, was to begin with, a being that was not influenced by human emotions, but entirely differing mannerism of highlighting preferences. All that changed however when he was forcefully made to inhabit a form that was rife with differing stimuli, feeble, sensationally frail, and full of emotional responses. This at first drove him mad, experiencing such petty emotions, and as a result, rattled the possessor's essence with these maddening feelings, yet over time, he adapted, learning to shut out these emotions as nothing more than the ambiance of inhabiting a body, even if it has the annoying tendency to seep mild influence on him in spite of its containment. As a result, Tiber's social interactions are strange, eccentric to say the least, no matter how often he tries to act 'normal', or at least memories provided from the body of what is normal. Unfortunately memories provided by the host body diluted much of the possessor's own experiences.
[break][break]
His mindset to say the least is one full of outright disregard for the value of human life, as he is a being that is not measured in the span of a single lifetime, but several. To know the inevitability of death reaches close to him, even if it used to be a foreign concept, is an equally outrageous prospect to the possessor, yet he musters on in the hope that when his body dies, he may be free. However, there exists an unknown feeling that often creeps up on him, driving him with uncertainty that death of the body is also death of him as a being... which makes interactions, a paradoxical disregard for his own life and that of others, mesh with a sense of self-preservation. Whichever the case, he would not despair nor even care for the death of a mortal being, whether they are one or thousands, they carry no worth to the spirit that resides within Tiber's body. It is unknown if Tiber's original soul has any influence on the possessor's actions, but at the very least, it is present in the body still, albeit degraded into a recessive state due to the sheer spiritual potency of the possessor himself.
[break]Hobbies: Taking long strolls at midnight, indulging in his occasional lapse of greed, partaking in occasional whims at times.[break]
Likes: Lemons, Imperial style natto, soylent veridian.[break]
Dislikes: Whining, pointless posturing, stupid motivations.[break]
Appearance: A normal humanoid for a host body. He possesses all traits associated with the male member of the species which makes indication of what he is painfully obvious. He has two arms, legs, eyes, ears and a pair of Eier, or what some Magnates would call brass boulder-sized Hoden. He is fairly muscular despite his youthful appearance, has a very thickset stubble, a chiseled butt chun, eyes that are chestnut as much as his hair is blonde. What he wears to conceal his proud nudity are a thing called clothes. It consists of a blue beret with a golden brooch holding in some feathers from an avian humanoid he had murdered once, said brooch having the sigil of the noble house of Rectus. He wears a blue tunic on his torso with red outlines, a belt buckle (with several pouches lining its span) worn over it where his waist should be, and a leather jerkin worn over his tunic as well. Around his collar is a white cloak, buttoned up to be held there, the buttons making it easy to remove it without much difficulty if it ever becomes a constraint to the owner. As he is no nudist, nor a green tunic'd elf boy with a master sword, the man known as 'Tiber' wears brown pants. He wears boots as well, with steel greaves worn over it for protection as it reaches up to the knees. He also has additional protection in the form of steel arm armour, with gauntlets painted black with brass outlines at the knuckles and wrist cuffs. Also he is notable for having very thick eyebrows, and extensive body hair[break]
[break]Personality: Aloofness presently maximum within the human form the spirit currently inhabits is a trait often used to maintain independence, even when apparently constrained to things such as societal obligations and such. Tiber, or at least the entity taking upon the identity belonging to the body, was to begin with, a being that was not influenced by human emotions, but entirely differing mannerism of highlighting preferences. All that changed however when he was forcefully made to inhabit a form that was rife with differing stimuli, feeble, sensationally frail, and full of emotional responses. This at first drove him mad, experiencing such petty emotions, and as a result, rattled the possessor's essence with these maddening feelings, yet over time, he adapted, learning to shut out these emotions as nothing more than the ambiance of inhabiting a body, even if it has the annoying tendency to seep mild influence on him in spite of its containment. As a result, Tiber's social interactions are strange, eccentric to say the least, no matter how often he tries to act 'normal', or at least memories provided from the body of what is normal. Unfortunately memories provided by the host body diluted much of the possessor's own experiences.
[break][break]
His mindset to say the least is one full of outright disregard for the value of human life, as he is a being that is not measured in the span of a single lifetime, but several. To know the inevitability of death reaches close to him, even if it used to be a foreign concept, is an equally outrageous prospect to the possessor, yet he musters on in the hope that when his body dies, he may be free. However, there exists an unknown feeling that often creeps up on him, driving him with uncertainty that death of the body is also death of him as a being... which makes interactions, a paradoxical disregard for his own life and that of others, mesh with a sense of self-preservation. Whichever the case, he would not despair nor even care for the death of a mortal being, whether they are one or thousands, they carry no worth to the spirit that resides within Tiber's body. It is unknown if Tiber's original soul has any influence on the possessor's actions, but at the very least, it is present in the body still, albeit degraded into a recessive state due to the sheer spiritual potency of the possessor himself.
[break]Hobbies: Taking long strolls at midnight, indulging in his occasional lapse of greed, partaking in occasional whims at times.[break]
Likes: Lemons, Imperial style natto, soylent veridian.[break]
Dislikes: Whining, pointless posturing, stupid motivations.[break]
[attr="class","hopelovetitle"]BIOGRAPHY
[attr="class","hopelovetop"]
Once upon a time, there was a wee little lad named Tiber Galivando Rectus, first of his name, the twelfth son of a particularly fertile Duke who happened to own lands near the Empire's frontiers. Normally being a son of a nobleman would entitle him to some great prestige, but being the twelfth son, and a potential pretender to the Duchy had meant Tiber was often scrutinized. The best he could manage despite such scrutiny was revel being a drunkard, dabble in some occasional taboo subjects, partake in a few military ventures for the empire in some exotic locales and not so exotic locales, and spend his time getting educated at home. Normally the story would have it that Tiber would eventually gain prominence in nobility, being a gallant nobleman who would eventually win the love of a Princess, become King of some land, and bring justice to all, but this is not a happy story. Tiber, being the twelfth brother as he were, began to feel inadequate, neglected and out of the spotlight, while his eldest sister reaped all the accolades and was heir to the Duchy, so, Tiber's occasional skirting to taboo subjects saw him dabbling in sorcery, and occasionally necromancy. The black arts so profane, he had no choice but practice it in secrecy...
[break][break]
Studies within the Dark Arts told of many ways to gain power, but many were high profile, or too expensive for someone of Tiber's rather modest income provided by his father to ever afford, and others required time, time Tiber was too impatient to bide, so he turned for a faster and riskier method of gaining power -- spiritual evocation. To tap into the realm of the dead, and possibly siphon the souls of many powerful wizards into his command, bound to him to lease power. That in theory sounds doable to an archmage of the arcane arts, but Tiber was by no means an archmage, he was but a nobleman with plenty of time to waste, parties to binge on occasionally, and flings having been made left and right, and abandoned the next morn when the object of his affection is hot in her belly with his child. In short, his experience with the arcane arts was equivalent to a newly born child, in other words -- disastrous.
[break][break]
The sight of the ritual to evoke and tether spirits from the realm of the dead was picked specifically far off in some remote bog, often left alone due to murderous wildlife killing the unprepared. Tiber was however prepared, though often a lazy layabout, he was still a nobleman, and one with training in the arts of warfare aided with the help of trusty steel. Having picked the most isolated spot in a cave after killing his way through the wildlife, he would set up preparations for his ritual, ready to perhaps take the shortcut to power and possibly be a name that people would mention with awe and fear. Suffice to say, his ritual did not go as intended. The siphon meant to draw from the realm of the dead instead had drawn from the local plane due to some incorrect mistake in the crafting of the ritual, misaligning the purpose altogether. What was meant to tether the spirit of the dead to Tiber's control, had instead forced a wind spirit into himself, instead tethering his soul to the wind spirit, and culminating in the very disastrous hosting of his body to a being alien to human mindset.
[break][break]
The wind spirit, a being unknown to the sentiments of humans, and an observant to their antics, now experienced first hand the full spectrum of human emotions, and as a result, went mad. The privilege of pleasant human emotions were drowned out in place of the ones negative in every way, that before long, the entity that now possessed Tiber took to roving the forest for the night, slaughtering wildlife and any peasants hunting in the area, killing them with feats equal magic, and equal swordplay, before he had acclimated the next day afterwards, albeit experiencing a new feeling. That of fatigue, a desire to sleep, and the pointlessness of the act, that of wrath being useless... it would be afterwards that the spiritual entity did what it loathed from the body, and drew memories from the body, assuming its identity of the host body while making way for the Duchy to find answers.
[break][break]
Memories provided by the body had told the spirit of what ritual that took place to tether his soul, that he wanted to undo. Unfortunately he never found his answers, which further drove the capricious spirit to be disdainful for the host and his inept hand at causing suffering for the possessor. All avenues of answers held no means of untethering a spirit host to a body without a lengthy ritual, one that always entailed in the destruction or capture of the spirit, and it must be done by another given the helpless state the person would be put in. That was not the answer the spirit looked for... days would go on to no fruition, that at the end of the month, with sheer disdain for mortals, the spirit departed further for the frontiers. Desire to satisfy his capricious nature as a wind spirit, and to find answers somewhere with a differing magical tradition than that of the Empire's, those were the reasons responsible for the spirit's leave from court, from an existence that was so static, that nobility seemed to revel in the steadfast foundations of their positions. A wind spirit could not stand that one bit, and so, he departs.
Once upon a time, there was a wee little lad named Tiber Galivando Rectus, first of his name, the twelfth son of a particularly fertile Duke who happened to own lands near the Empire's frontiers. Normally being a son of a nobleman would entitle him to some great prestige, but being the twelfth son, and a potential pretender to the Duchy had meant Tiber was often scrutinized. The best he could manage despite such scrutiny was revel being a drunkard, dabble in some occasional taboo subjects, partake in a few military ventures for the empire in some exotic locales and not so exotic locales, and spend his time getting educated at home. Normally the story would have it that Tiber would eventually gain prominence in nobility, being a gallant nobleman who would eventually win the love of a Princess, become King of some land, and bring justice to all, but this is not a happy story. Tiber, being the twelfth brother as he were, began to feel inadequate, neglected and out of the spotlight, while his eldest sister reaped all the accolades and was heir to the Duchy, so, Tiber's occasional skirting to taboo subjects saw him dabbling in sorcery, and occasionally necromancy. The black arts so profane, he had no choice but practice it in secrecy...
[break][break]
Studies within the Dark Arts told of many ways to gain power, but many were high profile, or too expensive for someone of Tiber's rather modest income provided by his father to ever afford, and others required time, time Tiber was too impatient to bide, so he turned for a faster and riskier method of gaining power -- spiritual evocation. To tap into the realm of the dead, and possibly siphon the souls of many powerful wizards into his command, bound to him to lease power. That in theory sounds doable to an archmage of the arcane arts, but Tiber was by no means an archmage, he was but a nobleman with plenty of time to waste, parties to binge on occasionally, and flings having been made left and right, and abandoned the next morn when the object of his affection is hot in her belly with his child. In short, his experience with the arcane arts was equivalent to a newly born child, in other words -- disastrous.
[break][break]
The sight of the ritual to evoke and tether spirits from the realm of the dead was picked specifically far off in some remote bog, often left alone due to murderous wildlife killing the unprepared. Tiber was however prepared, though often a lazy layabout, he was still a nobleman, and one with training in the arts of warfare aided with the help of trusty steel. Having picked the most isolated spot in a cave after killing his way through the wildlife, he would set up preparations for his ritual, ready to perhaps take the shortcut to power and possibly be a name that people would mention with awe and fear. Suffice to say, his ritual did not go as intended. The siphon meant to draw from the realm of the dead instead had drawn from the local plane due to some incorrect mistake in the crafting of the ritual, misaligning the purpose altogether. What was meant to tether the spirit of the dead to Tiber's control, had instead forced a wind spirit into himself, instead tethering his soul to the wind spirit, and culminating in the very disastrous hosting of his body to a being alien to human mindset.
[break][break]
The wind spirit, a being unknown to the sentiments of humans, and an observant to their antics, now experienced first hand the full spectrum of human emotions, and as a result, went mad. The privilege of pleasant human emotions were drowned out in place of the ones negative in every way, that before long, the entity that now possessed Tiber took to roving the forest for the night, slaughtering wildlife and any peasants hunting in the area, killing them with feats equal magic, and equal swordplay, before he had acclimated the next day afterwards, albeit experiencing a new feeling. That of fatigue, a desire to sleep, and the pointlessness of the act, that of wrath being useless... it would be afterwards that the spiritual entity did what it loathed from the body, and drew memories from the body, assuming its identity of the host body while making way for the Duchy to find answers.
[break][break]
Memories provided by the body had told the spirit of what ritual that took place to tether his soul, that he wanted to undo. Unfortunately he never found his answers, which further drove the capricious spirit to be disdainful for the host and his inept hand at causing suffering for the possessor. All avenues of answers held no means of untethering a spirit host to a body without a lengthy ritual, one that always entailed in the destruction or capture of the spirit, and it must be done by another given the helpless state the person would be put in. That was not the answer the spirit looked for... days would go on to no fruition, that at the end of the month, with sheer disdain for mortals, the spirit departed further for the frontiers. Desire to satisfy his capricious nature as a wind spirit, and to find answers somewhere with a differing magical tradition than that of the Empire's, those were the reasons responsible for the spirit's leave from court, from an existence that was so static, that nobility seemed to revel in the steadfast foundations of their positions. A wind spirit could not stand that one bit, and so, he departs.
[attr="class","hopelovetitle"]ABILITIES ; EQUIPMENT
[attr="class","hopelovetop"]
Class Description: Condottiero, or Contractor in the common tongue is a class that focuses on making use of physical abilities all the while being supplemented by spiritual bonds from the associated spirit. In this case, it is the reverse, with Tiber being host and puppet to the spirit, whose physical abilities are there to act as an anchor to aetheric attacks the spirit has in mind. When a Contractor fights, they fight fast, and hard, combining damage alongside speed to aid in putting enemies down, all the while remaining relatively light on their feet to better maintain their alacrity. They are often referred to as blitzkrieg combatants, swooping in to mop up opposition and moving on to the next in due haste. An apt comparison for a Condottiero would be a Sorcerer multi-classed with a Fighter class combatant.[break] Characters start with 1 passive, and 4 skill slots for Class and General skills. 2 of those 4 skill slots must be for Class Skills.[break]
[break]Passives: (Ability that works without activation, can be a condition or a natural talent or affinity)
Class Skills: (Include here the skills or special moves of your class, these skills should be themed after your class and role.)
Characters start with 50 pieces of Silver upon approval. 30 must be paid for lodging.[break]
[break]Armor: Characters start with E rank set of armor. Accessories slots must be unlocked to be used.[break]
Weapons: Characters can start with 2 weapons at E rank tier quality.[break]
[break]Inventory: A couple of stuff meant for traveling, like satchels, water flasks, a bottle of booze, a belt with holsters on it, scabbards, a live pigeon that's stuffed into a satchel, and perhaps a lot of exotic fruits in his satchel in the form of bananas.
Class Description: Condottiero, or Contractor in the common tongue is a class that focuses on making use of physical abilities all the while being supplemented by spiritual bonds from the associated spirit. In this case, it is the reverse, with Tiber being host and puppet to the spirit, whose physical abilities are there to act as an anchor to aetheric attacks the spirit has in mind. When a Contractor fights, they fight fast, and hard, combining damage alongside speed to aid in putting enemies down, all the while remaining relatively light on their feet to better maintain their alacrity. They are often referred to as blitzkrieg combatants, swooping in to mop up opposition and moving on to the next in due haste. An apt comparison for a Condottiero would be a Sorcerer multi-classed with a Fighter class combatant.[break] Characters start with 1 passive, and 4 skill slots for Class and General skills. 2 of those 4 skill slots must be for Class Skills.[break]
[break]Passives: (Ability that works without activation, can be a condition or a natural talent or affinity)
- Windläufer :: Being primarily a wind spirit possessing a body, rather than a body tethering a wind spirit, spiritual affinity to that element at the very foremost is potent and strong. Nowhere near as masterful as it would be had his pure spiritual form, in either cases, Tiber can originate winds from any part of his body, and manipulate it in whichever way, albeit at a cost. Given wind's tendency to dissipate, and its capricious nature, he can maintain wind only up to 20 feet from his body, and only that specific gathering of wind. Unless focused upon (focused wind which goes beyond normal limitations will be called class skill), the wind will also dissipate as well once more (1 post is the longest span it can be maintained, but it can be charged, the longer wind is charged and unused, the more posts it could be used, but it would mean having to deliberately withhold from using it). An addendum would be a cerulean glow that often accompanies Tiber's form when cultivating wind (in layman's term, when charging wind, he will glow cerulean. Makes him nice as a Winter ornament, or a target in the dark).[break][break]
Class Skills: (Include here the skills or special moves of your class, these skills should be themed after your class and role.)
- Richtung :: Making use of air, Tiber can levitate himself upwards and achieve flight, with a limited top speed equivalent to an elf's top running speed. This feat of flight can be sustained for 4 posts, but with an 8 post cooldown.
- Erkennen :: To aid in finding people, and to help along with finding positions and so on and so forth, Tiber extends his senses to tether with the winds. In turn, this gives him a perception that is based around fluctuations on the wind, highlighting anyone and anything within a 60 foot radius, past walls, obstacles, barriers of any kind, and wherever air exists. It is active for a 5 posts, but then suffers a 10 post cooldown.[break]
- Betrügende Klinge :: Performing a slice motion, whether it is with a limb, weapon, or whatever that allows the user to do so, imparts a paper-thin arc of spiritually infused wind at the direction it was swung at. The wind itself is keen, and is known to bisect any unarmoured body parts on contact, whereas leaving an impression of a slice on heavier armour, hence its keenness, with the force of a sledge-hammer behind each slice in spite of it being a thin concentration of wind. The dispersal of wind is responsible for that. Tiber can cast such a spell 1 time per 3 post cooldown.
- Blitz :: Simply put, in any linear direction, Tiber can gain sudden and immediate speed that is akin to an elven champion runner's top speed, unarmored, instantly, though momentum might be lost in spite of that after a while. It counts as a slow 'flash-steps' of sorts. He can perform this 3 times with a 3 post cooldown per usage spent. If all of them were used at once, it would culminate in a 9 post cooldown to recover all usage segments.
[break]Equipment[break]
See this thread for details LinkCharacters start with 50 pieces of Silver upon approval. 30 must be paid for lodging.[break]
[break]Armor: Characters start with E rank set of armor. Accessories slots must be unlocked to be used.[break]
- Captain's Garment :: Medium :: E :: Nominally a uniform with a full set of plate armour given to officers in the Imperial military, Tiber opted to wear merely leather protection on his chest, all the while sacrificing many pieces for only plates on his limbs. This in turn allows him to retain flexibility, without giving up too much protection.
- Accesory :: Locked
- Accesory :: Locked
Weapons: Characters can start with 2 weapons at E rank tier quality.[break]
- Erskyre sword (Walloon sword) :: Melee :: E :: The blade is characteristic of an Erskyre sword, and in this case, oddly enough at infantry length for the blade in spite of Tiber's prior service in the cavalry. It could be surmised the spirit that possessed Tiber exchanged the weapon for one more suitable to his purposes. The blade measures at 70cm, with a long grip, and a basket hilt oddly enough. It has a ring crossguard, and a somewhat spiky pommel. The blade itself is broad, with a really pointy end. In itself, it is a sword that can easily adapt to the circumstances, with two edges meaning wherever it swings, the sword is still bound to leave a wound. It also has a very shallow fuller to it.
- Schwere Breitsaxe (Heavy Broadseax) :: Melee :: E :: The weapon measures at 45cm overall, with a somewhat long handle. It is considered a Heavy Broadseax, with a straight back configuration, and a somewhat heavy metal blade, though still easily maneuverable considering its length. The blade itself has a width of 48mm.[break]
[break]Inventory: A couple of stuff meant for traveling, like satchels, water flasks, a bottle of booze, a belt with holsters on it, scabbards, a live pigeon that's stuffed into a satchel, and perhaps a lot of exotic fruits in his satchel in the form of bananas.
[attr="class","hopelovebot1"]
PLAYED BY ANGUS
PLAYED BY ANGUS
[attr="class","hopelovebot2"]
[b]GRANBLUE FANTASY, gran[/b] as [i]tiber rectus[/i]
[b]GRANBLUE FANTASY, gran[/b] as [i]tiber rectus[/i]
Credit: PHARAOH LEAP.
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Notes:
[break]To get the app you must quote the post![break]
[break]The profile image should be around 200x300[break]
[break]Although we do not work with a mana/stamina system, every ACTIVE skill, ability, spell, buff, etc that your character use should come up with a cooldown turn-based. Turns reflects the amount of posts before your character can use said technique again.[break]
Use the [ break ] tag to make spaces.